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Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games.
Rokas Volkovas
Michael Fairbank
John R. Woodward
Simon M. Lucas
Published in:
CoRR (2019)
Keyphrases
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cooperative
search algorithm
game theory
user friendly
computer games
software tools
real time
data sets
neural network
wavelet transform
image coding
game design
game based learning
human computation