Adaptive virtual reality horror games based on Machine learning and player modeling.
Edirlei Soares de LimaBruno M. C. SilvaGabriel Teixeira GalamPublished in: Entertain. Comput. (2022)
Keyphrases
- virtual reality
- machine learning
- virtual environment
- computer graphics
- virtual world
- three dimensional
- augmented reality
- game play
- computer animation
- virtual space
- interactive virtual
- boolean games
- virtual humans
- photorealistic
- virtual reality technology
- computer vision
- game theory
- game players
- data mining
- multi sensory
- video games
- imperfect information
- repeated games
- force feedback
- board game
- tangible user interface
- real time
- game mechanics
- computer generated forces
- virtual training
- game playing
- serious games
- image recognition
- pattern recognition
- image processing