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Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt.
Asier Marzo Pérez
Benoît Bossavit
Martin Hachet
Published in:
ISMAR-MASH'D (2014)
Keyphrases
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augmented reality
learning games
mobile games
virtual objects
human computer interaction
virtual reality
mixed reality
input device
real environment
user interface
real scenes
urban environments
camera tracking
head mounted display
tangible interaction