The Introduction of Computer and Video Games in Museums - Experiences and Possibilities.
Tiia NaskaliJaakko SuominenPetri SaarikoskiPublished in: HC (2013)
Keyphrases
- video games
- role playing game
- learning experience
- computer games
- game design
- game play
- playing games
- mathematics learning
- educational games
- computer systems
- game playing
- learning tools
- cultural heritage
- serious games
- computer technology
- commercial games
- machine learning
- augmented reality
- middle school
- school teachers
- mobile devices
- metadata