Creating compelling virtual reality and interactive content for higher education: a case study with carnegie mellon university.
Ralph VituccioJaehee ChoTsung-Yu Jack TsaiSarabeth BoakPublished in: SIGGRAPH Educator's Forum (2018)
Keyphrases
- virtual reality
- higher education
- carnegie mellon university
- virtual environment
- educational contexts
- computer graphics
- distance learning
- online learning
- e learning
- learning technologies
- mobile learning
- multi sensory
- virtual world
- learning in higher education
- blended learning
- three dimensional
- learning management systems
- m learning
- virtual humans
- open university
- hybrid learning
- virtual museum
- case study
- augmented reality
- virtual reality technology
- interactive virtual
- networked learning
- tangible user interface
- collaborative virtual environments
- multimedia
- higher education institutions
- vocational education
- virtual space
- distance education
- metadata
- virtual training
- open educational resources