Peak-End Effects on Player Experience in Casual Games.
Carl GutwinChristianne RookeAndy CockburnRegan L. MandrykBenjamin J. LafrenierePublished in: CHI (2016)
Keyphrases
- game players
- game play
- boolean games
- imperfect information
- repeated games
- digital games
- board game
- two player games
- computer games
- pure nash equilibria
- video games
- multi player
- game playing
- role playing game
- learning experience
- online game
- weighted voting games
- game mechanics
- game design
- computer poker
- game tree search
- language skills
- general game playing
- perfect information
- neural network
- game theoretic
- incomplete information
- learning environment