On the Benefits of Tangible Interfaces for Educational Games.
Janneke VerhaeghWillem FontijnAljosja JacobsPublished in: DIGITEL (2008)
Keyphrases
- educational games
- video games
- game design
- design guidelines
- learning tools
- computer games
- game play
- educational tools
- game based learning
- serious games
- foreign language
- tangible user interfaces
- conducted an empirical study
- game development
- online game
- tangible user interface
- augmented reality
- student modeling
- human computer interaction
- children learn
- interactive learning environments
- development processes
- simulation game