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Fun examples for teaching linear and nonlinear circuits.

Hans H. BrunnerJosef A. Nossek
Published in: ISCAS (2013)
Keyphrases
  • learning environment
  • higher education
  • computer games
  • high school
  • st century
  • computer programming
  • logic synthesis
  • high speed
  • learning design
  • computer assisted instruction
  • effective learning