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Computing the Winner of 2-Player TANHINMIN.

Hironori KiyaKatsuki OhtoHirotaka Ono
Published in: IEICE Trans. Fundam. Electron. Commun. Comput. Sci. (2021)
Keyphrases
  • databases
  • artificial neural networks
  • real time
  • real world
  • machine learning
  • information systems
  • decision making
  • three dimensional
  • digital libraries
  • hidden markov models
  • repeated games