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Computer Chess: Trick or Treat?

H. Jaap van den HerikJ. de Jong-Gierveld
Published in: J. Int. Comput. Games Assoc. (1984)
Keyphrases
  • computer chess
  • evaluation function
  • brute force
  • game tree search
  • heuristic search
  • card games
  • monte carlo
  • learning environment
  • computational complexity
  • temporal difference
  • alpha beta