Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious Games.
Neil SuttieSandy LouchartTheodore LimJim RitchiePublished in: VS-GAMES (2012)
Keyphrases
- serious games
- real time
- virtual characters
- virtual environment
- multi agent systems
- game design
- computer games
- video games
- multi agent
- game development
- intelligent tutoring
- game play
- learning scenarios
- educational games
- game engine
- design principles
- learning processes
- game based learning
- data structures and algorithms
- educational tools
- usability testing
- autonomous agents
- multiagent systems
- dynamic environments
- expert systems
- soft skills
- social skills
- database
- learning experience
- knowledge base
- real world