How the Players Get Their Spots: A Study of Playstyle Emergence in Digital Games.
Milan JacevicPublished in: CoG (2021)
Keyphrases
- learning processes
- game play
- learning outcomes
- learning process
- learning environment
- digital games
- serious games
- learning objects
- university students
- theoretical framework
- machine learning
- factors that affect
- secondary school
- learning tools
- computer assisted
- social network analysis
- learning experience
- case study
- artificial intelligence