Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment.
David WeibelBartholomäus WissmathStephan HabeggerYves SteinerRudolf GronerPublished in: Comput. Hum. Behav. (2008)
Keyphrases
- online game
- multi player
- human players
- computer games
- game playing
- educational games
- video games
- positive effects
- computer controlled
- virtual communities
- online gaming
- game based learning
- game play
- role playing game
- imperfect information
- serious games
- multi agent
- online communities
- computer programs
- game design
- digital libraries