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Concept for introducing the vision of industry 4.0 in a simulation game for non-IT students.
Maximilian Zarte
Agnes Pechmann
Published in:
INDIN (2017)
Keyphrases
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simulation game
game based learning environment
adventure game
educational games
case study
learning systems
video games
student learning
game based learning
social networks
learning environment
collaborative learning
higher education
intelligent tutoring systems