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A comparative study of four input devices for desktop virtual walkthroughs.

Jean-François LapointePascal SavardNorman G. Vinson
Published in: Comput. Hum. Behav. (2011)
Keyphrases
  • input device
  • augmented reality
  • user interface
  • hand gestures
  • eye gaze
  • smart phones
  • search tasks
  • eye tracker
  • e learning
  • multimedia
  • face recognition
  • human computer interaction
  • mobile learning
  • eye movements