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A comparative study of four input devices for desktop virtual walkthroughs.
Jean-François Lapointe
Pascal Savard
Norman G. Vinson
Published in:
Comput. Hum. Behav. (2011)
Keyphrases
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input device
augmented reality
user interface
hand gestures
eye gaze
smart phones
search tasks
eye tracker
e learning
multimedia
face recognition
human computer interaction
mobile learning
eye movements