Decision Support for an Adversarial Game Environment Using Automatic Hint Generation.
Steven MooreJohn C. StamperPublished in: ITS (2019)
Keyphrases
- decision support
- real time
- complex environments
- real time strategy games
- mobile robot
- data warehouse
- decision making
- virtual world
- data warehousing
- search space
- metadata
- management system
- decision support system
- semi automatic
- product configuration
- game play
- artificial intelligence
- game playing
- root cause analysis
- autistic children
- game theoretic
- serious games
- video games
- decision makers
- multi agent systems
- data mining