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Stimulating Suspense in Gamified Virtual Reality Sports: Effect on Flow, Fun, and Behavioral Intention.
Jun-Phil Uhm
Sanghoon Kim
Hyun-Woo Lee
Published in:
Int. J. Hum. Comput. Interact. (2023)
Keyphrases
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virtual reality
behavioral intention
virtual environment
computer graphics
three dimensional
virtual humans
virtual world
virtual space
tangible user interface
interactive virtual
cost benefit
perceived usefulness
factors that affect
privacy concerns
image processing
virtual museum
data mining
real time