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Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
Pooya Soltani
Pedro Figueiredo
Ricardo Jorge Fernandes
João Paulo Vilas-Boas
Published in:
Comput. Hum. Behav. (2016)
Keyphrases
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movement patterns
real world
databases
spatio temporal
real life
game players
real time
data sets
knowledge base
three dimensional
moving objects
user experience
internet usage