A mobile educational platform based on peer influence and instructional scaffolding for engaging students in out-of-class activities.
Muztaba FuadMonika AkbarClay GlosterNathan AunLynn ZubovPublished in: ICALT (2021)
Keyphrases
- engaging students
- learning environment
- inquiry learning
- multimedia
- mobile devices
- educational activities
- e learning
- mobile applications
- learning process
- learning goals
- collaborative problem solving
- learning outcomes
- learning scenarios
- mobile phone
- learning activities
- learning community
- mobile technologies
- lifelong learning
- computer based learning environments