The effectiveness of adaptive difficulty adjustments on students' motivation and learning in an educational computer game.
Sandra Sampayo VargasChris J. CopeZhen HeGraeme J. ByrnePublished in: Comput. Educ. (2013)
Keyphrases
- educational software
- computer games
- learning achievement
- digital games
- educational systems
- learning process
- school education
- formal education
- learning community
- blended learning
- educational environment
- learning sciences
- educational experiences
- classroom teaching
- educational games
- serious games
- pilot study
- teacher education
- learning analytics
- online learning
- lifelong learning
- elementary school
- role play
- e learning
- computer assisted instruction
- learning outcomes
- game design
- science education
- teachable agent
- student motivation
- game developers
- video games
- adventure game
- teaching methods
- learning activities
- learning styles
- virtual learning environments
- distance education
- student learning
- learning tools
- mobile learning
- situated learning
- higher education
- technology enhanced learning
- collaborative learning
- high school