A video game for the neuropsychological screening of children.
Marcos F. RosettiMaria F. Gómez-TelloGamaliel VictoriaRogelio ApiquianPublished in: Entertain. Comput. (2017)
Keyphrases
- video games
- educational games
- computer games
- mathematics learning
- learning experience
- game design
- children learn
- playing games
- cervical cancer
- serious games
- game play
- pilot study
- game playing
- game development
- learning tools
- game based learning
- young children
- school children
- drug discovery
- educational software
- middle school
- case study
- foreign language
- game engine
- adventure game
- social interaction
- collaborative learning
- learning process
- image analysis