GPU Accelerated Path-Planning for Multi-agents in Virtual Environments.
Leonardo FischerRenato SilveiraLuciana Porcher NedelPublished in: SBGames (2009)
Keyphrases
- virtual environment
- path planning
- gpu accelerated
- multi agent
- mobile robot
- virtual reality
- finite element
- path planning algorithm
- real time
- dynamic environments
- virtual world
- obstacle avoidance
- collision avoidance
- computer graphics
- autonomous agents
- dynamic and uncertain environments
- optimal path
- multi robot
- multi user
- motion planning
- autonomous vehicles
- potential field
- path planner
- virtual characters
- sequence alignment
- role play
- virtual space
- virtual learning environments
- robot path planning
- multiple robots
- serious games
- degrees of freedom
- configuration space
- unmanned aerial vehicles
- real environment
- intelligent agents
- three dimensional
- synthetic characters
- neural network