Bounds for the expected duration of the monopolist game.
Eric BachPublished in: Inf. Process. Lett. (2007)
Keyphrases
- worst case bounds
- upper bound
- game design
- game playing
- video games
- computer games
- lower bound
- virtual world
- serious games
- worst case
- role playing
- online game
- game theory
- educational games
- two player games
- game theoretic
- perfect information
- imperfect information
- cooperative
- pursuit evasion
- monte carlo tree search
- game players
- game tree search
- game development
- average case
- upper and lower bounds
- data sets
- search algorithm
- nash equilibrium
- error bounds