A Low-Latency Peer-to-Peer Approach for Massively Multiplayer Games.
Jin ZhouLi TangKai LiHao WangZhizhi ZhouPublished in: AP2PC (2005)
Keyphrases
- low latency
- peer to peer
- computer games
- online game
- game play
- educational games
- serious games
- imperfect information
- high speed
- high bandwidth
- game development
- mobile games
- highly efficient
- high throughput
- real time
- video games
- virtual machine
- role playing game
- game playing
- massive scale
- stream processing
- overlay network
- ad hoc networks
- databases
- digital libraries
- game based learning