Augmented reality in the psychomotor phase of a procedural task.
Steven J. HendersonSteven FeinerPublished in: ISMAR (2011)
Keyphrases
- augmented reality
- computer generated imagery
- mixed reality
- markerless
- human computer interaction
- virtual objects
- virtual reality
- live video
- real environment
- user interface
- mobile augmented reality
- multi user
- real scenes
- head mounted display
- computer generated images
- tangible interaction
- artificial intelligence
- promising experimental results demonstrate
- learning games
- camera tracking
- molecular structures
- object oriented
- computer animation
- computer graphics
- virtual world
- virtual environment
- video sequences
- three dimensional