On the performance of mildly greedy players in cut games.
Vittorio BilòMauro PaladiniPublished in: J. Comb. Optim. (2016)
Keyphrases
- game play
- game theory
- pure nash equilibria
- games played
- online game
- boolean games
- repeated games
- imperfect information
- board game
- game players
- multi player
- video games
- mixed strategy
- game theoretic
- solution concepts
- pure nash equilibrium
- playing games
- nash equilibrium
- educational games
- computer games
- greedy algorithm
- human players
- game playing
- game design
- card game
- card games
- perfect information
- dynamic programming
- cooperative games
- pure strategy
- cooperative
- feature selection
- game mechanics
- nash equilibria
- incomplete information
- multi agent systems
- weighted majority
- resource allocation
- weighted voting games
- congestion games
- two player games
- serious games
- human computation
- locally optimal
- search space
- general game playing
- virtual environment
- coalitional games
- greedy heuristic
- average reward