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Automatic Difficulty Management and Testing in Games using a Framework Based on Behavior Trees and Genetic Algorithms.
Ciprian Paduraru
Miruna Paduraru
Published in:
ICECCS (2019)
Keyphrases
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genetic algorithm
data management
decision support
evolutionary algorithm
decision trees
decision making
management system
simulated annealing
neural network
information systems
main contribution
theoretical framework
fitness function
semi automatic
key features
video games
game theoretic