Enhancing Accessible Reading for All with Universally Designed Augmented Reality - AReader: From Audio Narration to Talking AI Avatars.
Attila Bekkvik SzentirmaiPublished in: HCI (14) (2024)
Keyphrases
- augmented reality
- virtual objects
- virtual reality
- multi user
- virtual environment
- human computer interaction
- artificial intelligence
- markerless
- virtual world
- mobile augmented reality
- camera tracking
- live video
- real environment
- mixed reality
- head mounted display
- promising experimental results demonstrate
- expert systems
- learning games
- multimedia
- real time
- real scenes
- molecular structures
- computer vision