Synthesized essence: what game jams teach about prototyping of new software products.
Juergen MusilAngelika SchwedaDietmar WinklerStefan BifflPublished in: ICSE (2) (2010)
Keyphrases
- computer games
- game playing
- game theory
- video games
- development process
- educational games
- learning games
- digital games
- nash equilibrium
- game theoretic
- game based learning
- optimal strategy
- data sets
- role playing
- game development
- computer programming
- game play
- game design
- serious games
- incomplete information
- key features
- online game
- reinforcement learning
- face recognition
- imperfect information
- e learning
- children learn
- database
- soccer game