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Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study.
Sidney Bovet
Aidan Kehoe
Katie Crowley
Noirin Curran
Mario Gutierrez
Mathieu Meisser
Damien O. Sullivan
Thomas Rouvinez
Published in:
GEM (2018)
Keyphrases
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user interface
user preferences
virtual reality
web pages
learning process
source code
virtual world
game theoretic