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Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems.
Maximilian Altmeyer
Pascal Lessel
Linda Muller
Antonio Krüger
Published in:
PERSUASIVE (2019)
Keyphrases
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user experience
genetic algorithm
social networks
current situation
changing environment
human users
user interaction
behavioral patterns
neural network
game design
user model
retrieval systems
particle swarm optimization
collaborative filtering
management system
expert systems
information retrieval