Entertainment Game to Support Interaction between Teachers and Students.
Marcos Alexandre Rose SilvaJúnia Coutinho Anacleto SilvaPublished in: ICEC (2009)
Keyphrases
- student interaction
- learning environment
- video games
- learning scenarios
- student learning
- high school students
- pedagogical model
- collaborative learning environment
- game based learning
- helping students
- learning experience
- high school
- mobile games
- computer games
- lifelong learning
- teaching assistants
- middle school students
- active participation
- cscl environments
- student engagement
- e learning
- online course
- secondary school
- middle school
- elementary school students
- learning process
- collaborative learning environments
- students learning
- communication tools
- educational resources
- peer tutoring
- young students
- collaborative learning
- ict tools
- classroom activities
- science education
- educational games
- introductory programming
- learning games
- serious games
- digital games
- learning opportunities
- programming course
- teaching materials
- elementary school
- learning styles
- higher education
- curriculum design
- learning processes
- blended learning
- educational settings
- game play
- game design
- learning community
- learning analytics
- computer skills
- teaching methods
- distance learning
- problem based learning
- teacher education
- learning activities
- lesson plans
- group discussion
- learning outcomes
- project based learning
- technology enhanced
- student achievement
- teacher training