Arthur-Merlin Games in Boolean Decision Trees
Ran RazGábor TardosOleg VerbitskyNikolai K. VereshchaginPublished in: Electron. Colloquium Comput. Complex. (1997)
Keyphrases
- boosted decision trees
- decision trees
- naive bayes
- game theory
- real valued
- boolean functions
- game theoretic
- digital games
- monte carlo tree search
- weighted majority
- decision tree induction
- computer games
- video games
- coalitional games
- machine learning
- rough sets
- nash equilibria
- game play
- training data
- human computation
- educational games
- general game playing
- constructive induction
- feature construction
- rule induction
- predictive accuracy
- data mining methods
- classification rules
- virtual environment
- feature selection