Can you stand on virtual grounds? A study on postural affordances in virtual reality.
Tony Regia-CorteMaud MarchalAnatole LécuyerPublished in: VR (2010)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual reality technology
- three dimensional
- computer graphics
- virtual world
- photorealistic
- interactive virtual
- virtual museum
- computer animation
- virtual humans
- collaborative virtual environments
- virtual laboratory
- digital museum
- high speed railway
- human computer interaction
- computer vision