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Player behaviour metrics for adjusting content in VR games: the case of fear.
Stefano Palma
Laura Anna Ripamonti
Nunzio Alberto Borghese
Dario Maggiorini
Davide Gadia
Published in:
CHItaly (2021)
Keyphrases
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virtual reality
game play
imperfect information
metadata
pure nash equilibria
repeated games
game theory
virtual environment
web content
two player games
boolean games
video games
digital content
game design
user generated content
website
game players
multi player
search engine