Design patterns for touchscreen-based mobile devices: users above all!
Rodolfo InostrozaCristian RusuSilvana RoncaglioloVirginica RusuPublished in: ChileCHI (2013)
Keyphrases
- design patterns
- mobile devices
- mobile phone
- smart phones
- mobile applications
- software engineering
- object oriented
- mobile services
- software design
- user interface
- software systems
- usage scenarios
- desktop computers
- context aware
- design principles
- user interaction
- software engineers
- software architecture
- ontology driven
- database driven
- small screen
- mobile users
- end users
- specific problems
- object oriented software
- recommender systems
- location awareness
- multimedia
- physical location
- mobile computing
- mobile learning
- data model
- web services