A Tablet-Based Game Tool for Cognition Training of Seniors with Mild Cognitive Impairment.
Georgios SkikosChristos GoumopoulosPublished in: DASFAA (Workshops) (2021)
Keyphrases
- serious games
- high degree of accuracy
- mild cognitive impairment
- artificial intelligence
- video games
- brain images
- game play
- computer games
- information processing
- wide range
- knowledge discovery
- neurological disorders
- non stationary
- data mining
- magnetic resonance
- virtual world
- virtual environment
- computer vision
- normal controls