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Attitudes to new technology and experiential dimensions of two different digital games.
Heikki Särkelä
Jari Takatalo
Jeppe Komulainen
Göte Nyman
Jukka Häkkinen
Published in:
NordiCHI (2004)
Keyphrases
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digital games
gender differences
digital media
educational tool
secondary school
case study
game based learning
learning tools
researchers and practitioners
game play
technology acceptance
educational contexts
digital game based learning