Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping.
Chih-Fan ChenMark T. BolasEvan A. SumaPublished in: SIGGRAPH Posters (2016)
Keyphrases
- view dependent
- texture mapping
- image based rendering
- real time
- depth map
- depth information
- d scene
- d mesh
- photorealistic
- multi view
- computer graphics
- depth images
- three dimensional
- d objects
- view synthesis
- scene geometry
- multiresolution
- high resolution
- human faces
- multiple views
- high quality
- depth estimation
- vision system
- image synthesis
- input image
- image processing
- geometric properties
- virtual reality
- virtual environment
- free form
- hand held
- object detection
- viewpoint
- hierarchical representation