Play to Remember: The Rhetoric of Time in Memorial Video Games.
Razvan RughinisStefania MateiPublished in: HCI (2) (2015)
Keyphrases
- video games
- game playing
- quest atlantis
- learning experience
- playing games
- game mechanics
- game developers
- educational games
- game play
- game design
- game players
- computer games
- serious games
- learning tools
- game based learning
- online game
- game development
- commercial games
- artificial intelligence
- game engine
- design process
- user interface
- machine learning
- educational video games