Mixed-initiative procedural generation of dungeons using game design patterns.
Alexander BaldwinSteve DahlskogJosé M. FontJohan HolmbergPublished in: CIG (2017)
Keyphrases
- design patterns
- mixed initiative
- object oriented
- learning games
- software engineering
- knowledge engineering
- design principles
- intelligent tutoring
- software design
- usage scenarios
- software architecture
- dialogue system
- object oriented software
- software systems
- computer games
- database driven
- video games
- ontology driven
- educational games
- serious games
- game design
- game play
- query language
- learning objects
- model view controller
- metadata
- process model
- data model
- relational databases