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An analysis and comparative user study on interactions in mobile virtual reality games.
Simon Bothén
José A. Font
Patrik Nilsson
Published in:
FDG (2018)
Keyphrases
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virtual reality
virtual environment
virtual space
computer graphics
comparative analysis
three dimensional
pattern recognition
virtual world
visual data mining
augmented reality
photorealistic
interactive virtual
real time
machine learning
digital libraries
user groups