Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the levels of presence and anxiety.
M. Carmen Juan LizandraDavid PérezPublished in: Comput. Graph. (2010)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- virtual reality environments
- computer graphics
- visual data mining
- three dimensional
- interactive virtual
- collaborative virtual environments
- virtual world
- virtual humans
- augmented reality
- computer animation
- photorealistic
- virtual museum
- virtual reality technology
- pattern recognition
- real time
- statistically significant
- multi sensory
- computer generated forces