GradeCraft: what can we learn from a game-inspired learning management system?
Caitlin HolmanStephen AguilarBarry FishmanPublished in: LAK (2013)
Keyphrases
- learning management systems
- learning objects
- digital games
- e learning
- online learning
- learning styles
- distance learning
- higher education
- scorm compliant
- video games
- learning technologies
- learning process
- game theory
- educational environment
- computer games
- blended learning
- learning materials
- learning design
- game playing
- ims learning design
- nash equilibrium
- learning path
- educational institutions
- learning content
- learning experience
- game play
- ims ld
- data sets
- content delivery
- reinforcement learning
- multipath