Giant Finger: Visuo-proprioceptive congruent virtual legs for flying actions in virtual reality.
Seongjun KangGwangbin KimKyung-Taek LeeSeungJun KimPublished in: VRW (2023)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual reality technology
- virtual world
- virtual humans
- three dimensional
- computer graphics
- photorealistic
- virtual space
- interactive virtual
- visual data mining
- computer animation
- force feedback
- virtual museum
- virtual laboratory
- collaborative virtual environments
- body parts
- virtual training
- multi sensory
- virtual objects
- multi user
- robotic systems
- data mining
- tangible user interface
- image processing
- machine learning