Login / Signup

Smartphone chronic gaming consumption and positive coping practice.

Ronan de KervenoaelAlexandre SchwobMark PalmerGeoff Simmons
Published in: Inf. Technol. People (2017)
Keyphrases
  • positive and negative
  • mobile devices
  • computer games
  • real world
  • mobile applications
  • real time
  • social networks
  • virtual environment
  • daily life
  • game based learning
  • positive samples