Login / Signup
Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free".
Dmitry Andreev
Published in:
SIGGRAPH Talks (2010)
Keyphrases
</>
video games
real time
learning experience
game play
high speed
low cost
educational games
game playing
computer games
commercial games
high definition
game design
learning tools
frame rate
video mosaicing
serious games
image data
high frame rate
artificial intelligence
image quality
game development
case study