Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain.
Mark ColleyBeate WannerMax RädlerMarcel RötzerJulian FrommelTeresa HirzlePascal JansenEnrico RukzioPublished in: CHI (2024)
Keyphrases
- negative impact
- eye tracking
- computer screen
- eye movements
- video games
- eye gaze
- user satisfaction
- perceived usefulness
- real time
- gaze direction
- eye typing
- positive effects
- eye tracker
- game theory
- gaze estimation
- virtual world
- serious games
- game play
- gaze tracking
- information systems
- game playing
- visual field
- attitudes toward
- visual attention
- user acceptance
- user interaction
- mobile phone
- recommender systems
- learning environment
- network centrality