Real-time rendering of sky scene considering scattering and refraction.
Changbo WangZhangye WangQunsheng PengPublished in: Comput. Animat. Virtual Worlds (2007)
Keyphrases
- real time rendering
- image based rendering
- d scene
- multiple scattering
- computer graphics
- refractive index
- gpu implementation
- image synthesis
- single image
- real scenes
- multiple images
- multiple objects
- three dimensional
- moving objects
- input image
- depth information
- ground plane
- dynamic scenes
- general purpose
- scene structure
- multi view
- image processing
- photorealistic
- geometric information
- space time
- complex scenes
- multiple cameras
- frame rate
- object recognition