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Teaching Computational Thinking to 8-Year-Olds through ScratchJr.
Hylke H. Faber
Jan Salvador van der Ven
Menno D. M. Wierdsma
Published in:
ITiCSE (2017)
Keyphrases
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computational thinking
game design
learning materials
learning tools
learning objectives
distance learning
grade level
online learning
video games
science education
distance education
design patterns
learning process
learning experience
learning strategies
learning systems
learning objects
object oriented